Modern virtual indoor training platforms like Zwift have significantly reshaped the cycling experience. With the growth of smart trainers and immersive virtual environments, indoor cycling has evolved into an efficient, data-driven, and socially engaging form of training. It provides consistent workouts unaffected by weather, traffic, or daylight, making it ideal for riders with limited time or specific performance goals. Research highlights benefits such as improved training efficiency, real-time performance tracking, and enhanced motivation through community features like group rides and virtual races. From an information systems perspective, Zwift offers a rich environment for studying user behavior, motivation, and performance. The platform incorporates game mechanics such as achievement badges, levels, in-game rewards, and social leaderboards to boost engagement and encourage consistent participation. These elements provide valuable data on how digital feedback, community interaction, and immersive design influence cycling habits and training outcomes. Zwift presents opportunities to study the intersection of technology, sport, and user experience—ranging from performance analytics to the psychological effects of virtual competition and collaboration.
Graduation Research Project 5
スマートバイク、UX 設計、パフォーマンスメトリクス
Smart Bike, UX Design, and Performance Metrics
Graduation Research Project 6
スマートバイク、スマートウォッチ、ストレスモニタリング
Smart Bike, Smartwatches, and Stress Monitoring
Graduation Research Project 7
スマートバイク、グループライド体験、HCI と社会的ウェルビーイング
Smart Bike, Group Ride Experience, HCI and Social Wellbeing